Saving Throws

Two varieties of saving throw progressions are found in the normal rules, but that's not enough for me. Basic classes normally have good or poor saves. I had to add a category between those for my Martial Magician basic class.

A quick look at the formula for the other categories revealed a pattern, where in fact a step is missing. Let's have a look at the complete picture:

Good: 2 + floor(0.5*level)
Medium: 1 + floor(0.4*level)
Poor: 0 + floor(0.3*level)

These formulas lead to the following table.

Level Good Medium Poor
1 +2 +1 +0
2 +3 +2 +0
3 +3 +2 +1
4 +4 +3 +1
5 +4 +3 +1
6 +5 +3 +2
7 +5 +4 +2
8 +6 +4 +2
9 +6 +5 +3
10 +7 +5 +3
11 +7 +5 +3
12 +8 +6 +4
13 +8 +6 +4
14 +9 +7 +4
15 +9 +7 +5
16 +10 +7 +5
17 +10 +8 +5
18 +11 +8 +6
19 +11 +9 +6
20 +12 +9 +6

Carrilion

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