Spells of Carrilion
Create Earth
Conjuration (Creation) [Earth]
Level: Drd 0, Earth 0
Components: V, S
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: A surface, see text
Effect: Up to 1 pound/level of stone, earth or sand
Duration: Instantaneous
Saving Throw: None, see text
Spell Resistance: No
This spell generates stones, earth or sand in a pile on the ground.
The target surface must be stone, earth, sand or otherwise stable.
The spell fails if the target surface would be unable to support the
weight of the created material, like water, other liquids or thin cloth.
1 pound of stones contains 1d4 stones suitable as sling stones.
Note: Conjuration spells can't create substances or objects within a creature.
Create Greater Undead
Necromancy [Evil]
Level: Curse 8, Undeath 8, Sor/Wiz 8
Components: V, S, M
Casting Time: 1 hour
Range: Close (25 ft. + 5 ft./2 levels)
Target: One corpse
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
As Create Undead, except that this spell allows you to create more powerful types of undead.
The following table shows which undead can be created at which minimum caster level:
Caster Level |
Undead Type |
15 or lower |
Shadow |
17 - 18 |
Wraith |
18 - 19 |
Spectre |
20 |
Ghost |
Create Undead
Necromancy [Evil]
Level: Evil 6, Undeath 6, Sor/Wiz 6
Components: V, S, M
Casting Time: 1 hour
Range: Close (25 ft. + 5 ft./2 levels)
Target: One corpse
Duration: Instantaneous
Saving Throw: No
Spell Resistance: None
A much more potent spell than animate dead,
this evil spell allows you to create more powerful sorts of undead.
The type or types of undead you can create is based on your caster level,
as shown on the table below.
Caster Level |
Undead Type |
11 or lower |
Ghoul |
12 - 14 |
Wight |
15 - 17 |
Vampire Spawn |
18 or higher |
Vampire |
You may create less powerful undead than your level would allow if you choose,
but you can't create undead with more hit dice than half your caster level.
Created undead are not automatically under the control of their creator.
If you are capable of commanding undead,
you may attempt to command the undead creature as it forms in the first round after the casting is complete.
This spell must be cast at night or in the dark underground away from sunshine and daylight.
Material Component: A clay pot filled with grave dirt and another filled with human blood.
The spell must be cast on a dead body.
You must place a black onyx gem worth at least 50 gp per HD of the undead to be created into
the mouth or eye socket of each corpse. The magic of the spell turns these gems into worthless shells.
Spellstore Weapon
Transmutation
Level: Martial Magician 6
Components: V, S, F
Casting Time: 10 minutes
Range: Touch
Target: One light or one-handed weapon
Duration: Permanent until discharged (D)
Saving Throw: Will negates (object)
Spell Resistance: Yes (object)
You store one spell that you can normally cast in a light or one-handed weapon.
Only one such spell can be stored in a weapon at a given time,
and you cannot have more than one Spellstore Weapon at any given time.
You can cast a spell stored within the Spellstore Weapon just as though it were among those you had prepared,
but it does not count against your normal allotment for a given day.
You use up any applicable material components required to cast the spell when you store it in the weapon.
Focus: The weapon that stores the spell.
Strengthen
Transmutation
Level: Strength 0
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
This spell imbues the subject with a touch of divine strength.
The creature gets a +2 bonus to his Strength score for one standard or move action.
It must choose to use the bonus before making the roll to which it applies.