Autumn

This domain represents waning of life's force in nature. The leafs fall and return to the earth from whence they came. The nights get longer, the days get darker and summer's warmth will soon be memory again. Damp mists and fog lie upon meadows and dales. Nature's gifts are harvested by animals and men in forethought of winter.

Autumn is the evening of the year, the season of old age - life calms down and gets sleepy. The animals of the forest retreat, some into caves or into the ground, others to the south. The domains Earth and Winter are related to Autumn, while Summer and Spring oppose it.

Deities: Nuadu

Granted Powers:

Channeling: Turn (but don't destroy) animals and plants - the effects of this channeling power are modified: no penalty levels are bestowed on the targets!

Note: 5 ranks of Knowledge (nature) and 5 ranks of Handle Animal each give you a +1 bonus to the DC for turning animals.

You gain the feats Extra Channeling and Endurance.

Add Survival to your list of class skills.

Domain Spells

  1. Resistance: Subject gains +1 bonus on saving throws.
  2. Calm Animals: Calms (2d4 + level) HD of animals.
  3. Fog Cloud: Fog obscures vision.
  4. Diminish Plants: Reduces size or blights growth of normal plants.
  5. Blight: Withers one plant or deals 1d6/level damage to plant creature.
  6. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
  7. Heroes' Feast: Food for one creature/level cures and grants combat bonuses.
  8. Control Weather: Changes weather in local area.
  9. Whirlwind: Cyclone deals damage and can pick up creatures.
  10. Storm of Vengeance: Storm rains acid, lightning, and hail.

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