Deities: Cernunnos (and all lesser gods and goddesses of forests all over Carrilion).
You gain the extraordinary ability Wild Empathy: You may improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. You roll 1d20 and add your relevant class level and your Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, you and the animal must be able to study each other, which means that you must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time. You can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a –4 penalty on the check.
Note: 5 or more ranks in Handle Animal give you a +2 bonus on wild empathy checks.
You gain the extraordinary ability Woodland Stride: You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, overgrown areas etc. that have been magically manipulated to impede motion or do damage still affect you.
You gain the (new) feat Natural Aptitude.
Add Survival and Knowledge (nature) to your list of class skills.
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