Healing

This domain deals almost exclusively with the healing of physical injuries.

It's spells and powers make this domain an important choice for adventurers and physicians who accompany armies.

Deities: Dian Cécht, Boand

Granted Powers:

You gain the supernatural power to Lay on Hands, allowing you to heal wounds by touch. Each day you can heal a total number of hit points of damage equal to your level multiplied by your Charisma modifier. The points can be divided among multiple recipients and you don't have to use it all at once. Using this power is a standard action. You can use this power to deal damage to undead with a successful melee touch attack that doesn't provoke an atack of opportunity. You may decide after the attack roll how many points of your daily allotment to use as damage.

Add Heal to your list of class skills and gain the feat Skill Focus (heal).

Domain Spells

  1. Cure Minor Wounds: Cures 1 point of damage.
  2. Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
  3. Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
  4. Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
  5. Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
  6. Cure Light Wounds, Mass: Cures 1d8 damage +1/level (max +25) for many creatures.
  7. Heal: Cures 10 points/level of damage, all diseases and mental conditions.
  8. Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
  9. Cure Critical Wounds, Mass: Cures 4d8 damage +1/level (max +40) for many creatures.
  10. Heal, Mass: As Heal, but with several subjects.

Carrilion Rules Index Spells Index

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