Persuasion
This is one of Oghma's key domains, because he is the master of the spoken word and rhetorics.
The art of persuasion does not depend on good arguments! They don't hinder persuasion,
but charisma and determination are the deciding factors.
Deities:
Oghma
Granted Powers:
You can increase your force of personality as a supernatural ability.
You gain an enhancement bonus to Charisma equal to your class level.
Activating the power is a free action, the power lasts 1 round,
and it is usable a number of times per day equal to three + your Charisma modifier.
You gain the feat Skill Focus (Diplomacy).
Add Bluff and Intimidation to your list of class skills.
Domain Spells
- Charm Person: Makes one person your friend.
- Hypnotism: Fascinates 2d4 HD of creatures.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- Suggestion. Compels subject to follow stated course of action.
- Geas,Lesser: Commands subject of 7 HD or less.
- Suggestion, Mass: As Suggestion, plus one subject/level.
- Geas/Quest. As Lesser Geas, plus it affects any creature.
- Charm Monster, Mass: As Charm Monster, but all within 30 ft.
- SympathyM: Object or location attracts certain creatures.
- Dominate Monster: As Dominate Person, but any creature.