The bad and destructive aspects of nature like famine, draught and other desasters aren't part of this domain.
Most of the spells are of a helpful, supporting and creating type. Some spells could be used in a way contrary to the spirit of the domain and have to be used with caution.
Granted Powers:
Surge of Vitality:
For a total time per day of one round per relevant class level you can greatly improve
your stamina and vitality.
You gain an enhancement bonus to Constitution equal to 4 + your Charisma modifier.
Activating and dismissing the power is a free action.
It lasts until the maximum duration is reached or you dismiss it, whichever comes first.
Hit points gained are not temporary hit points and are lost when the Constitution returns to normal.
This granted power is a supernatural ability.
You gain both Skill Focus (Survival) and Skill Focus (Knowledge (nature)) and add Survival and Knowledge (nature) to your list of class skills.
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