Air
Air is one of the four elements and opposes Earth.
Air is the fleeting, the invisible and untouchable element.
The element Air is related to Winter and Weather.
Deities:
Morrigán
and
Epona
Granted Powers:
Channeling: Turn earth creatures.
Channeling: Rebuke, command, or bolster air creatures.
Note:
5 ranks of Knowledge (the planes) give you a +1 bonus to the DC for turning earth creatures,
as well as rebuking, commanding and bolstering air creatures.
Add Jump to your list of cleric class skills.
Domain Spells
	- Message:				Whispered conversation at distance.
   
 - Feather Fall:  		Objects or creatures fall slowly.
   
 - Wind Wall: 			Deflects arrows, smaller creatures, and gases.
   
 - Gaseous Form: 		Subject becomes insubstantial and can fly slowly.
   
 - Air Walk: 			Subject treads on air as if solid (climb at 45-degree angle).
   
 - Control Winds: 		Change wind direction and speed.
   
 - Wind Walk: 			You and your allies turn vaporous and travel fast.
    - Control Weather: 	Changes weather in local area.
   
 - Whirlwind: 			Cyclone deals damage and can pick up creatures.
   
 - Elemental Swarm*: 	Summons multiple elementals.
 
*Cast as an air spell only.