Air

Air is one of the four elements and opposes Earth.

Air is the fleeting, the invisible and untouchable element. The element Air is related to Winter and Weather.

Deities: Morrigán and Epona

Granted Powers:

Channeling: Turn earth creatures.

Channeling: Rebuke, command, or bolster air creatures.

Note: 5 ranks of Knowledge (the planes) give you a +1 bonus to the DC for turning earth creatures, as well as rebuking, commanding and bolstering air creatures.

Add Jump to your list of cleric class skills.

Domain Spells

  1. Message: Whispered conversation at distance.
  2. Feather Fall: Objects or creatures fall slowly.
  3. Wind Wall: Deflects arrows, smaller creatures, and gases.
  4. Gaseous Form: Subject becomes insubstantial and can fly slowly.
  5. Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
  6. Control Winds: Change wind direction and speed.
  7. Wind Walk: You and your allies turn vaporous and travel fast.
  8. Control Weather: Changes weather in local area.
  9. Whirlwind: Cyclone deals damage and can pick up creatures.
  10. Elemental Swarm*: Summons multiple elementals.
*Cast as an air spell only.

Carrilion Rules Index Spells Index Domain Index

© 2004 by Lorenz Lang, alle Rechte vorbehalten.     ∞     Lorenz.Lang@gmx.de