Fire is the element which was used with the greatest caution in the creation of the world. It is the most dangerous element, but without it the creation would be cold and lifeless. Fire burns deep below the earth and far away in the sky. A small spark burns in every living soul. The element Fire is related to Smithing, Summer and Sun.
Granted Powers:
Channeling: Turn water creatures.
Channeling: Rebuke, command, or bolster fire creatures.
Note: 5 ranks of Knowledge (the planes) give you a +1 bonus to the DC for turning water outsiders, as well as rebuking, commanding and bolstering fire outsiders.
You gain the supernatural ability to create magical sparks once per day per class level. A spark can be thrown to a range of ten feet as a ranged attack, causing fire damage equal to 1d4 + your Charisma modifier points. Using the power in this way is a standard action that doesn't provoke attacks of opportunity.
The power can be used to light a torch as a swift action, and lighting any other fire requires at least a swift action.
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