Love

Love enchants you - it can make you a hero or drive you insane or even both. Because of love you do things, a clear mind would dismiss. True love is a miracle.

Love is the strongest emotion of human beings. It ranges from individual love and love for the family and friends to altruistic love for all other living beings.

The domain Love is related to Spring.

Deities: Brigit and Mebd

Granted Powers:

You gain the spell-like power Seduction, which is a mind-affecting enchantment. This power is usable a total number of times per day equal to 3 + your Charisma modifier. Each creature to be seduced must be within 60 feet, of your creature type, able to see and hear you, and able to pay attention to you. You must also be able to see the creatures. The distraction of a nearby combat or other dangers prevents the ability from working.

A Will saving throw DC 10 + 1/2 your relevant level + your Charisma modifier +1 (from Spell Focus) negates all effects from this power. Because it is an Enchantment and mind-affecting some creatures may be immune or get a bonus to their saving throw; magical protections against this type of spells also protect against Seduction. If a creature's saving throw succeeds, you cannot attempt to seduce that creature again for 24 hours.

The HD of the affected creature in relation to your relevant level determine the effect of this power, if the save is failed:

level < HD fascinated, for as long as you concentrate to maintain the effect; Enchantment (Compulsion) [Mind-affecting].
1/2 level < HD <= level fascinated as above and charmed as the spell Charm Person for 1 hour per level; Enchantment (Charm) [Mind-Affecting] .
HD <= 1/2 level dominated as the spell Dominate Person for 1 day per level; Enchantment (Compulsion) [Mind-Affecting]

At any one time, you may have any number of creatures whose total Hit Dice do not exceed double your relevant level charmed this way. You may have any number of creatures whose total Hit Dice do not exceed your relevant level dominated with this power at any one time. You are able to release creatures from your charm or domination as a free action anytime. If a new victim of your Seduction fails it's save and would become charmed or dominated, but it's HD bring the total HD above your limit, you can immediately release other victims to bring the total back under the limit.

You gain the feat Spell Focus (enchantment).

Domain Spells

  1. Daze: Humanoid creature of 4 HD or less loses next action.
  2. Charm Person: Makes one person your friend.
  3. Heroism: Gives +2 on attack rolls, saves, skill checks.
  4. Suggestion: Compels subject to follow stated course of action.
  5. Geas, Lesser: Commands subject of 7 HD or less.
  6. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
  7. Geas/Quest: As lesser geas, plus it affects any creature.
  8. Insanity: Subject suffers continuous Confusion.
  9. Demand: As Sending, plus you can send suggestion.
  10. MiracleX: Requests a deity's intercession.

Carrilion Rules Index Spells Index Domain Index

© 2004 by Lorenz Lang, alle Rechte vorbehalten.     ∞     Lorenz.Lang@gmx.de