Sun

The sun is the bringer of light, heat and energy. Life wouldn't be possible without the sun. It is a weapon against the forces of darkness - it's rays make undead powerless or even destroy them.

This domain is related to Fire, Good and Summer. It opposes Darkness and Undeath.

Deities: Brigit and Lugh

Granted Powers:

You gain the supernatural ability to evoke the power Sunshine, usable a number of times per day equal to 3 + your Charisma modifier. Using it does not provoke attacks of opportunity. Sunshine is considered to be a Channeling ability for the purposes of the feat Extra Channeling.

This granted power has the following effects when used:

Intense sunlight and heat burst from your holy symbol in a cone at close range (25 ft. +5 ft./2 levels). Creatures caught in the area may have to roll a Reflex and a Fortitude save.

Those in the area having line of sight with you and failing their Reflex save are blinded by the light for 1 round per level (–2 penalty to AC, no Dex bonus to AC, half speed, –4 penalty on Search checks and most Str- and Dex-based skill checks, opponents benefit fr. 50% miss chance, etc.), while those successfully saving are dazzled (–1 penalty on attack rolls, Search checks and Spot checks) for 1 round per level. Creatures with light sensitivity suffer these effects for two times the noted duration.

Those failing their Fortitude save take heat (fire) damage of 1d4 points per 2 levels, adding +50% if they are of the Aquatic, Cold, Undead or Water subtype. Characters wearing heavy clothing or armor of any sort take a -4 penalty on their Fortitude saves versus the intense heat.

A character who takes any damage from the heat now suffers from heatstroke and is fatigued (unable to run or charge and -2 penalty to Strength and Dexterity) for 1 round per level.

The DC for the Reflex and Fortitude saving throws is DC of 10 + half your relevant level + your Charisma modifier.

Channeling: Turn Undead.

Note: 5 ranks of Knowledge (religion) give you a +1 bonus to the DC for turning undead.

If you spend one use of Sunshine and Turn Undead you can combine both effects into one standard action without provoking attacks of opportunity. The combined power affects the same cone-shaped area as the Sunshine power and not the standard channeling area of 60 feet radius!

Domain Spells

  1. Light: Object shines like a torch.
  2. Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
  3. Heat Metal: Make metal so hot it damages those who touch it.
  4. Searing Light: Ray deals 1d8/two levels, more against undead.
  5. Fire Shield: Creatures attacking you take fire damage; you're protected from heat or cold.
  6. Flame Strike: Smite foes with divine fire (1d6/level damage).
  7. Sunbeam: Beam blinds and deals 4d6 damage.
  8. Sunburst: Blinds all within 10 ft., deals 6d6 damage.
  9. Prismatic Spray: Rays hit subjects with variety of effects.
  10. Prismatic Sphere: As Prismatic Wall, but surrounds on all sides.

Carrilion Rules Index Spells Index Domain Index

© 2004 by Lorenz Lang, alle Rechte vorbehalten.     ∞     Lorenz.Lang@gmx.de