Trickery
Trickery is the weapon of the smart, 
who prefer winning by wit instead of brute force.
Deities:
Lugh
and
Mebd
Granted Powers:
You can increase your intelligence as a supernatural ability.
You gain an enhancement bonus to Intelligence equal to your class level.
Activating the power is a free action, the power lasts 1 round, 
and it is usable a number of times per day equal to three + your Charisma modifier.
You gain the feat Deceitful.
Add Bluff, Disguise, and Forgery to your list of class skills.
Domain Spells
   - Prestidigitation: 				Performs minor tricks.
   
 - Disguise Self:					Disguise own appearance.
   
 - Invisibility:					Subject invisible 1 min./level or until it attacks.
   
 - NondetectionM:	Hides subject from divination, scrying.
   
 - Confusion: 						Subjects behave oddly for 1 round/level.
   
 - False VisionM: 	Fools scrying with an illusion.
   
 - Mislead:							Turns you invisible and creates illusory double.
   
 - Screen:							Illusion hides area from vision, scrying.
   
 - Polymorph Any Object: 		Changes any subject into anything else.
   
 - Time Stop:						You act freely for 1d4+1 rounds.