Trickery

Trickery is the weapon of the smart, who prefer winning by wit instead of brute force.

Deities: Lugh and Mebd

Granted Powers:

You can increase your intelligence as a supernatural ability. You gain an enhancement bonus to Intelligence equal to your class level. Activating the power is a free action, the power lasts 1 round, and it is usable a number of times per day equal to three + your Charisma modifier.

You gain the feat Deceitful.

Add Bluff, Disguise, and Forgery to your list of class skills.

Domain Spells

  1. Prestidigitation: Performs minor tricks.
  2. Disguise Self: Disguise own appearance.
  3. Invisibility: Subject invisible 1 min./level or until it attacks.
  4. NondetectionM: Hides subject from divination, scrying.
  5. Confusion: Subjects behave oddly for 1 round/level.
  6. False VisionM: Fools scrying with an illusion.
  7. Mislead: Turns you invisible and creates illusory double.
  8. Screen: Illusion hides area from vision, scrying.
  9. Polymorph Any Object: Changes any subject into anything else.
  10. Time Stop: You act freely for 1d4+1 rounds.

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© 2004 by Lorenz Lang, alle Rechte vorbehalten.     ∞     Lorenz.Lang@gmx.de