Intermediate God (12)
Symbol: Black five-pointed star
Alignment: Lawful evil
Death, darkness, tradition, honour, duty, prosecution, revenge, remembrance, legacy, wealth, luxury
Gravediggers, executioners, avengers, bounty hunters, inheritors
Clerics: Lawful evil, lawful neutral
Priests: Lawful evil
Favoured animal and plant: Rat, bat and death cap
- Domain Focus: +1 DC for all domain spells.
- Weapon Specialization (shortsword): The prerequisites must be met, treating
the cleric or priest levels as fighter levels.
- Bonus Feats: Gain Endurance and Diehard.
- Wild Shape: Only rat, bat, dire rat, dire bat and
shadow instead of elemental at 16th level, but without the Create Spawn ability;
as a druid of your level.
Favoured weapon: Shortsword
Arawn is the duke of Annwfyn, the land of the dead, a part of the underground faerie
realm of Cernunnos.
In the eternal gloom of his realm he resides in a vast crystal palace of enchanting
He is a gaunt man, dressed in grey and black garments of the finest cloth.
Fine manners, wealth and luxury are of the greatest importance to him.
Arawn is the god of death - he comes for the souls of mortals when their time has come,
guiding them into his realm, where most of them stay for some time.
His great night is the winter solstice, the longest night after the shortest day of the year.
Life is short and ends with death. Your burial gown doesn't have pockets,
your wealth will and shall stay in the world of mortals for your inheritor's benefit.
The deceased deserve remembrance and honour from the living.
Everybody owes his life to his anchestors, who managed to survive, procreate and
build a functional society. Dangerous criminals are enemies of society and betray
their forebears. They deserve nothing but death, sometimes not even that.
Organisation and Temples
Arawn's followers wear black cloaks and grey tunics or robes.
Their torques are silver and their divine focus is a black five-pointed star
made of cast iron, which is worn as an amulett.
The temples of Arawn are usually on the outskirts of settlements together with the cemetry.
Temple and cemetry are surrounded by a common wall. No body shall enter or leave unauthorised.
An inviting gate to a cemetry under Arawn's protection.