Elves and Half-elves of Carrilion
Compared to humans, elves have a better hand-eye coordination, greater agility,
better reflexes and balance.
The health and stamina of high- and woodelves are below the human average,
while nightelves have reduced muscle and physical power.
A good fraction of elves belonging to each subrace below is above human standard in one
additional ability and below human standard in another ability.
This special quirk is different for each of the elven races and put in brackets below.
Ability boni and penalties in brackets are optional (player's choice),
the character can be created solely with the standard ability modification:
+2 Dex and -2 Con for high- and woodelves, -2 Str, +2 Dex for nightelves.
Some highelves are very smart and quick learners, but lack common sense, perception,
and intuition.
These highelves get +2 Int and -2 Wis, see below.
Some woodelves are very strong-willed and intuitive, but introverted and inapt to persuade others.
These woodelves get +2 Wis and -2 Cha, see below.
Nightelves frequently have strong personalities, and a certain personal magnetism, but they lack
common sense, perception, and intuition.
These nightelves get +2 Cha and -2 Wis, see below.
Highelves
- +2 Dex, -2 Con [+2 Int, -2 Wis].
- Medium size, no size modifiers.
- Base speed 30 feet.
- Immunity to magical sleep spells and effects,
and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision:
A highelf can see twice as far as a human in starlight, moonlight, torchlight,
and similar conditions of poor illumination.
He retains the ability to distinguish color and detail under these conditions.
- Weapon Proficiency:
Elves receive the Martial Weapon Proficiency feats for the longsword,
rapier, longbow (including composite longbow), and shortbow (including composite shortbow)
as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks.
- A highelf who merely passes within 5 feet of a secret or concealed door is entitled to
a Search check to notice it as if he were actively looking for it.
This ability applies too for passages into the realms of
Dana,
Dagda Mór,
and
Mannanán mac Lir.
- Automatic Languages: Common and Elven.
- Bonus Languages: Draconic, Goblin, Giant, and Sylvan.
- Favored Class: Wizard.
Half-elf with highelven parentage
- +2 Dex, -2 Con [+2 Int, -2 Wis].
- Medium size, no size modifiers.
- Base speed 30 feet.
- Elven blood:
For all effects related to race, a half-elf is considered an elf.
- Immunity to magical sleep spells or effects,
and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision:
A half-highelf can see twice as far as a human in starlight, moonlight, torchlight,
and similar conditions of poor illumination.
He retains the ability to distinguish color and detail under these conditions.
- Choose between the following two options:
- Weapon Proficiency:
The half-highelf receives the Martial Weapon Proficiency feats for the longsword,
rapier, longbow (including composite longbow), and shortbow (including composite shortbow)
as bonus feats.
- Bonus feat and 4 extra skill points:
the half-highelf gains one feat, for which he fulfills the prerequisites and
four skill points to distribute freely.
- +1 racial bonus on Listen, Search, and Spot checks.
- A half-highelf who merely passes within 5 feet of a secret or concealed door is entitled to
a Search check at -5 to notice it as if he were actively looking for it.
This ability applies too for passages into the realms of
Dana,
Dagda Mór,
and
Mannanán mac Lir.
- Automatic Languages: Common and Elven.
- Bonus Languages: Any (other than secret languages, such as Druidic).
- Favored Class: Fighter, Rogue, or Wizard (player's choice).
Woodelves
- +2 Dex, -2 Con [+2 Wis, -2 Cha].
- Medium size, no size modifiers.
- Base speed 30 feet.
- Immunity to magical sleep spells and effects,
and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision:
A woodelf can see twice as far as a human in starlight, moonlight, torchlight,
and similar conditions of poor illumination.
He retains the ability to distinguish color and detail under these conditions.
- Weapon Proficiency:
Woodelves receive the Martial Weapon Proficiency feats for the rapier and
shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Balance, Climb, Listen, Search, and Spot checks.
- If a woodelf is carrying no more than a light load and wears light or no armor,
he may use his Dex modifier for any Climb checks.
- A woodelf who merely passes within 5 feet of a secret or concealed door is entitled to
a Search check to notice it as if he were actively looking for it.
This ability applies too for passages into the realms of
Dana,
Cernunnos
and
Artio.
- Automatic Languages: Elven and Sylvan.
- Bonus Languages: Draconic, Goblin, Common, Giant.
- Favored Class: Druid.
Half-elf with woodelven parentage
- +2 Dex, -2 Con [+2 Wis, -2 Cha].
- Medium size, no size modifiers.
- Base speed 30 feet.
- Immunity to magical sleep spells and effects,
and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision:
A half-woodelf can see twice as far as a human in starlight, moonlight, torchlight,
and similar conditions of poor illumination.
He retains the ability to distinguish color and detail under these conditions.
- Choose between the following two options:
- Weapon Proficiency:
Half-woodelves receive the Martial Weapon Proficiency feats for the rapier and
shortbow (including composite shortbow) as bonus feats.
- Bonus feat and 4 extra skill points:
the half-woodelf gains one feat, for which he fulfills the prerequisites and
four skill points to distribute freely.
- +1 racial bonus on Balance, Climb, Listen, Search, and Spot checks.
- If a half-woodelf is carrying no more than a light load and wears light or no armor,
he may use his Dex modifier for any Climb checks.
- A half-woodelf who merely passes within 5 feet of a secret or concealed door is entitled to
a Search check at -5 to notice it as if he were actively looking for it.
This ability applies too for passages into the realms of
Dana,
Cernunnos
and
Artio.
- Automatic Languages: Elven and Sylvan.
- Bonus Languages: Any (other than secret languages, such as Druidic).
- Favored Class: Cleric, Druid, Priest or Ranger (player's choice).
Nightelves
- -2 Str, +2 Dex [-2 Wis, +2 Cha].
- Medium size, no size modifiers.
- Base speed 30 feet.
- Immunity to magical sleep spells and effects,
and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision:
A nightelf can see twice as far as a human in starlight, moonlight, torchlight,
and similar conditions of poor illumination.
He retains the ability to distinguish color and detail under these conditions.
- Darkvision:
Nightelves can see in the dark up to 120 feet. Darkvision is black and white only,
but it is otherwise like normal sight, and nightelves can function just fine with no light at all.
- Light sensitivity:
Nightelves are dazzled in bright sunlight or - for example - within the radius of a daylight spell
(-1 penalty on attack rolls, Search checks, and Spot checks).
- Weapon Proficiency:
Nightelves receive the Martial Weapon Proficiency feats for the longsword,
rapier, longbow (including composite longbow), and shortbow (including composite shortbow)
as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks.
- A nightelf who merely passes within 5 feet of a secret or concealed door is entitled to
a Search check to notice it as if he were actively looking for it.
This ability applies too for passages into the realms of
Morrígan
and
Cernunnos.
- Automatic Languages: Elven and Sylvan.
- Bonus Languages: Draconic, Goblin, Common, Giant, Dwarf.
- Favored Class: Bard.
Half-elf with nightelven parentage
- -2 Str, +2 Dex [-2 Wis, +2 Cha].
- Medium size, no size modifiers.
- Base speed 30 feet.
- Immunity to magical sleep spells and effects,
and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision:
A half-nightelf can see twice as far as a human in starlight, moonlight, torchlight,
and similar conditions of poor illumination.
He retains the ability to distinguish color and detail under these conditions.
- Choose between the following two options:
- Weapon Proficiency:
Half-nightelves receive the Martial Weapon Proficiency feats for the longsword,
rapier, longbow (including composite longbow), and shortbow (including composite shortbow)
as bonus feats.
- Bonus feat and 4 extra skill points:
the half-nightelf gains one feat, for which he fulfills the prerequisites and
four skill points to distribute freely.
- +1 racial bonus on Listen, Search, and Spot checks.
- A half-nightelf who merely passes within 5 feet of a secret or concealed door is entitled to
a Search check at -5 to notice it as if he were actively looking for it.
This ability applies too for passages into the realms of
Morrígan
and
Cernunnos.
- Automatic Languages: Elven and Sylvan.
- Bonus Languages: Any (other than secret languages, such as Druidic).
- Favored Class: Bard, Rogue, or Sorcerer (player's choice).