Chaos
One of the primary alignment forces of the multiverse.
Chaos is represented by mortal concepts of randomness, individuality, freedom, spontanity and free will.
It is opposed by Law.
Deities:
Brigit, 
Badh Catha
and
Nemain
Granted Powers
Channeling: Turn lawful outsiders.
Channeling: Rebuke, command or bolster chaotic outsiders.
Note:
5 ranks of Knowledge (the planes) give you a +1 bonus to the DC for turning lawful outsiders,
as well as rebuking and commanding chaotic outsiders.
You cast chaos spells at +1 caster level.
Domain Spells
   - Detect Law:						Reveals creatures, spells, or objects of selected alignment.
   
 - Protection from Law: 			+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
   
 - Shatter: 							Sonic vibration damages objects or crystalline creatures.
   
 - Magic Circle against Law: 	As Protection spell, but 10-ft. radius and 10 min./level.
   
 - Chaos Hammer: 					Damages and staggers lawful creatures.
   
 - Dispel Law:						+4 bonus against attacks by lawful creatures.
   
 - Animate Objects: 				Objects attack your foes.
   
 - Word of Chaos: 					Kills, confuses, stuns, or deafens nonchaotic subjects.
   
 - Cloak of ChaosF:	+4 to AC, +4 resistance, SR 25 against lawful spells.
   
 - Summon Monster IX*: 			Calls extraplanar creature to fight for you.
 
*Cast as a chaos spell only.