One of the primary alignment forces of the multiverse. Chaos is represented by mortal concepts of randomness, individuality, freedom, spontanity and free will. It is opposed by Law.

Deities: Brigit, Badh Catha and Nemain

Granted Powers

Channeling: Turn lawful outsiders.

Channeling: Rebuke, command or bolster chaotic outsiders.

Note: 5 ranks of Knowledge (the planes) give you a +1 bonus to the DC for turning lawful outsiders, as well as rebuking and commanding chaotic outsiders.

You cast chaos spells at +1 caster level.

Domain Spells

  1. Detect Law: Reveals creatures, spells, or objects of selected alignment.
  2. Protection from Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
  3. Shatter: Sonic vibration damages objects or crystalline creatures.
  4. Magic Circle against Law: As Protection spell, but 10-ft. radius and 10 min./level.
  5. Chaos Hammer: Damages and staggers lawful creatures.
  6. Dispel Law: +4 bonus against attacks by lawful creatures.
  7. Animate Objects: Objects attack your foes.
  8. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
  9. Cloak of ChaosF: +4 to AC, +4 resistance, SR 25 against lawful spells.
  10. Summon Monster IX*: Calls extraplanar creature to fight for you.
*Cast as a chaos spell only.

Carrilion Rules Index Spells Index Domain Index

© 2004 by Lorenz Lang, alle Rechte vorbehalten.     ∞