Curse

A curse can range from a harmless word of frustration over an expression of helpless anger to boundless ravenousness for revenge. A curse spoken by normal folk may have effect sometimes, casting the spells of this domain is more reliable.

The effect of a curse is nearly always indirect, not killing on the spot, but harming and harassing the victim as a punishment for past deeds. An exception to this rule is the curse of undeath, for which dying is of course a requirement.

The domain Curse is related to Madness.

Deities: Morrígan and Mebd

Granted Powers:

Channeling: Rebuke, command, or bolster undead.

Note: 5 ranks of Knowledge (religion) give you a +1 bonus to the DC for rebuking, commanding, or bolstering undead.

Add Intimidation to your list of class skills and gain the feat Skill Focus (Intimidation).

Domain Spells

  1. Daze: Humanoid creature of 4 HD or less loses next action.
  2. Doom: One subject takes -2 on attack rolls, damage rolls, saves, and checks.
  3. Blindness/Deafness: Makes subject blind or deaf.
  4. Bestow Curse: -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
  5. Enervation: Subject gains 1d4 negative levels.
  6. Mark of Justice: Designates action that will trigger curse on subject.
  7. Geas/Quest: As Lesser Geas, plus it affects any creature.
  8. Power Word Blind: Blinds creature with 200 hp or less.
  9. Create Greater UndeadM: Create shadows, wraiths, and fouler creatures.
  10. Energy Drain: Subject gains 2d4 negative levels.

Carrilion Rules Index Spells Index Domain Index

© 2004 by Lorenz Lang, alle Rechte vorbehalten.     ∞     Lorenz.Lang@gmx.de