Curse
A curse can range from a harmless word of frustration
over an expression of helpless anger to boundless ravenousness for revenge. 
A curse spoken by normal folk may have effect sometimes,
casting the spells of this domain is more reliable.
The effect of a curse is nearly always indirect, not killing on the spot, 
but harming and harassing the victim as a punishment for past deeds.
An exception to this rule is the curse of undeath, 
for which dying is of course a requirement.
The domain Curse is related to Madness.
Deities:
Morrígan
and
Mebd
Granted Powers:
Channeling: Rebuke, command, or bolster undead.
Note:
5 ranks of Knowledge (religion) give you a +1 bonus to the DC for rebuking, commanding, or bolstering undead.
Add Intimidation to your list of class skills and gain the feat Skill Focus (Intimidation).
Domain Spells
   - Daze: 					 						Humanoid creature of 4 HD or less loses next action.
   
 - Doom:											One subject takes -2 on attack rolls, damage rolls, saves, and checks.
   
 - Blindness/Deafness:						Makes subject blind or deaf.
   
 - Bestow Curse:								-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
   
 - Enervation:									Subject gains 1d4 negative levels.
   
 - Mark of Justice:							Designates action that will trigger curse on subject.
   
 - Geas/Quest:									As Lesser Geas, plus it affects any creature.
   
 - Power Word Blind:							Blinds creature with 200 hp or less.
   
 - Create Greater UndeadM:
   																Create shadows, wraiths, and fouler creatures.
   
 - Energy Drain:								Subject gains 2d4 negative levels.