Protection

This domain grants powers and spells against mundane and magical attacks. The gods have two major reasons to protect their followers: Either the goal is to spare them the pain and suffering or to allow them to stay venturous under attack for a longer time. Consequently the domain Protection belongs into the portfolio of benevolent gods as well as gods of war and battle.

Deities: Diancecht, Nuadu, Badh Catha

Granted Powers:

You can generate a Protective Ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The Protective Ward is an abjuration effect with a duration of 1 hour that is usable a number of times per day equal to three + your Charisma modifier.

You gain an Armor Proficiency feat for which you meet the prerequisites. Example: A Carrilion Priest of Dian Cécht would gain Armor Proficiency (Light), whereas a Carrilion Cleric of Nuadu Airgetlám would gain Armor Proficiency (Heavy).

Domain Spells

  1. Resistance: Subject gains +1 bonus on saving throws.
  2. Shield of Faith: Aura grants +2 or higher deflection bonus.
  3. Shield OtherF:You take half of subject's damage.
  4. Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
  5. Spell Immunity: Subject is immune to one spell per four levels.
  6. Spell Resistance: Subject gains SR 12 + level.
  7. Antimagic Field: Negates magic within 10 ft.
  8. Repulsion: Creatures can't approach you.
  9. Mind Blank: Subject is immune to mental/emotional magic and scrying.
  10. Prismatic Sphere: As Prismatic Wall, but surrounds on all sides.

Carrilion Rules Index Spells Index Domain Index

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