Basic Classes of Carrilion

Some of the basic classes are not suited 100% for my campaign, so I changed them for Carrilion. If you want to play a Carrilion Campaign you may use them instead of the original classes.

Barbarian or Battlerager

The class can be used with unchanged rules, although I don't like the name. I use the term Battlerager instead.

All battleragers worship Nemain, because she grants them their abilities.

Many PC battleragers are humans and dwarves, who hail from secluded villages in the foothills and lower parts of the central mountains.

Elven battleragers are almost unheard of on Carrilion.


The bards of Carrilion are not proficient with shields except a buckler.

They know a wider range of Bardic Music effects than normal bards and use a technique named Tune Braiding to combine different effects of their magical music and their spells.

"Historic" note: Both ideas were posted first on around November 2004, the former by Jasin Zujovic and the latter by Gerald Katz. Without a newsreader and access to a newsserver, use google's web-frontend.

Nearly all bards worship Brigit and some worship Oghma, Badh Catha or Morrígan (especially the nightelven bards).

Bards can be of the human, elven or dwarven races and live wherever enough people want to hear their performances.


Normal clerics can turn or rebuke undead and channel their spell energy into healing or inflicting damage - powers which are unsuitable for many deities whose portfolio doesn't include life, death, unlife, and healing or harming. On Carrilion these powers depend on the chosen deity and domains and are not granted to all clerics as class abilities.

The clerics of Carrilion are less martial than normal clerics. They are specialized to serve their god or goddess as well as their people. The Carrilion cleric is less powerful in general and less versatile than a normal cleric, but through his devotion and servitude he gains more power in all matters concerning the portfolio of his deity.

All Carrilion clerics worship a specific deity above and before all others. Clerics of a whole pantheon or without a patron deity do not exist on Carrilion.


The class can be used with unchanged rules.

Most druids are humans and elves, they are uncommon among dwarves for obvious reasons. A druid may have a patron deity from one of those deities that accept druids of his or her alignment as worshipers. Unlike clerics, who can have very different powers and spells depending on their patron deity, druids of all deities have the same class abilities and spell list. A druid who does not choose a patron deity worships all of the Tuatha dé Dannan.


The class can be used with unchanged rules.

Deities of war and battle usually appeal to fighters: Morrigan, Nuadu and Nemain are the most important of these. Lesser deities include Macha Mongruad, Néit and Sethor Mac Cuill, who is one of the few good aligned gods of war.

Martial Magician

A new class for intelligent and dextrous characters who want to wield weapons and wizardry.

The basic idea was simple: a team of two martial magicians should be close or equal in power to a team of a wizard and a fighter.

Result: Medium BAB progression; medium Fortitude and Will save, weak Reflex save; roughly half the number of spells per day as a wizard; restricted weapon and armor proficiency; two prohibited schools of magic, because the martial magician is specialized in fighting; Combat Casting as bonus feat at first level, four martial and three magical bonus feats from a list of appropriate feats, alternating every third level and starting at second level; last but not least he gains four skill points per level.


The class can be used with unchanged rules...
...but it's a very "eastern" class - don't encourage your players to choose it ;-)
Tell the player - for example - which exotic weapons exist on Carrilion and which don't.

If a player wants to play a monk, a monastery with followers of Oghma can help a human or elven monk to develop his powers.

A dwarven monk should be either a caverndwarf or must have studied in their realm.


The class can be used with unchanged rules.

All paladins are knights belonging to the Holy Order of the Silver Dragon. The founder of this order is a long-dead mythic hero from ancient times named Saint Benedikt. The members of the order are invariably orphans chosen for apprenticeship by the order.

The knights of the Holy Order of the Silver Dragon call their mounts from the faerie realm of Epona, the lady of all horses. The abilities of these faerie mounts are equal to those of other paladin's mounts.


The priest is a new class - a divine caster with few martial powers. Only few deities allow their followers to become priests. They are difficult to play, because they are even more specialized than the clerics of Carrilion. A priest whose player chooses the deity and domains unwise may get into trouble easily - so be warned.


The class can be used with unchanged rules, although I advocate giving the Ranger a d10 for hit dice.

Rangers are warriors trained for fighting against special foes infesting their homeland.They patrol the wilderness and countryside and guard the borders of their kingdom. Most worship one or more of the following deities: Dana, Dagda, Nuadu, Epona, Cernunnos, Artio, Arawn and Sethor Mac Cuill

Most rangers are humans and elves, they are uncommon among dwarves.


The class can be used with unchanged rules.

The patron deity of rogues is Lugh Lamfada. Other deities worshiped by rogues include Badh Catha, Medb, Arawn, Bricriu Nemhthenga and Elcmar.


Sorcerers get the feat Eschew Materials as an additional bonus feat at first level.

Add Diplomacy, Intimidation and Sense Motive to their list of class skills.

They get (4 + Int modifier) x4 skill points at first level and 4 + Int modifier skill points at each additional level.

Otherwise the class can be used with unchanged rules.

The patron deities of sorcery are Oghma, Brigit and Morrígan.


The class can be used with unchanged rules.

The patron deities of wizardry are Oghma and Morrígan.

Carrilion   Rules Index

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